#gpu
3 posts
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A full tour of the Vivijure constellation by Conrad Rockenhaus of Skyphusion Labs: the vivijure Studio control plane, CPU media containers on your own iron, the Slate Discord screenwriter, the vivijure-backend RunPod GPU engine, the vivijure-local-12gb and vivijure-local-16gb consumer GPU doors, cloud i2v modules, and the vivijure-musetalk, vivijure-upscale, and vivijure-audio-upscale finish engines. All AGPL-3.0, all on GitHub, and after a two-week hardening sprint the studio is almost ready for full public release.
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The fourth Vivijure showcase, Vivijure Speaks: a talking character lip-synced to its own dialogue and upscaled, rendered start to finish on a self-hosted GPU with nobody steering it. Two shots, about two and a half seconds, and voiced. The honest part is that it came out silent once, and then a from-scratch re-fire found two more orchestration bugs before any user could. Notes on the three control-plane and backend fixes that gave it a voice.
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The first film rendered end to end on Vivijure Studio: NEON HALFLIFE, a silent 1080p ten-shot cyberpunk render on a self-hosted GPU. The point is not the picture; it is that the first unattended run came out clean (zero clips dropped) and then healed its own finish-phase stall across a session restart with nobody watching. Notes on why the studio ships silent by default, and why a system recovering itself is the milestone worth showing.